samedi 18 janvier 2014

[40K] Le futur de la Garde Impériale

Rumeurs qui circulent sur le web:

The Rumor Breakdown

The following is a summary of all the rumors out there. Now, remember that these are all "rumors" and nothing is set in stone. The majority of these are from a playtest document that was floating about a few months ago and as such will be subject to change - a lot of change most likely.

New Rules

  • Mission Objectives Special Rule
    Minor orders for squad sergeants.
  • Codex Imperial Guard launches in February/March 2014
  • Lots of rule refreshes
  • Expanded command system 
  • Return of Doctrines
  • Each Regiment has its own doctrines
        Cadians - 2 orders per unit
        Catachans - Move through cover plus Jungle Fighter

HQ

  • Big HQ Shakeup.
    Lots of deleted and modified units.
    Begin by buying a command squad, can switch officer for a Commissar.
  • 3 current advisors return, plus Primaris Psyker as an advisor.
  • Ministorum Priests return with potential buffs to a units ranged as well as close assault potential. (possibly preferred enemy special rule)
  • Priests join squads and don't use an HQ slot.
  • Enginseer remains the same but moves from HQ to Elite or Heavy Support.
    They act like Necron Royal Courts in that they're bought with certain upgrades and attached to other units thus conferring benefits.

Elites

  • New Plastic Stormtrooper/Veteran kit. Lots of extra bits to customize your squad and cadians.

Troops

  • Veterans
    Veteran Weapon Squad Reboxing
    Veteran squads with smaller sizes and a fire support role, focusing on battlefield specialization.
    Veterans Size 5-10, can take 1 special or heavy weapon per 5 soldiers. Bastogne removed and now each Vet Sergeant can give orders.
    Shotguns still an option
    Can take a pistol and close combat weapon.
    Can now assault out of a transport.
    Special Weapon and Heavy Weapon Squads 10 models.

Dedicated Transports

  • Salamander transport for CCS/PCS
  • Open-topped Chimera with Autocannon and 6 man transport capacity.

Fast Attack

  • Vendetta and Valkyrie
    Vendetta and Valkyrie streamlined into one unit.
    Squadron option removed, and an increase in points.
    Vendetta is removed, Valkyries option to take Vendetta loadout for +45 points.
  • Sentinel
    One entry for Sentinels
    No armor upgrade
    Closed Cabin no in game effect

Heavy Support

  • New plastic tank based heavily on the Heresy-era Malcador. Bigger than the Land Raider (smaller than a Baneblade) Multiple variants in the kit.
  • Updated Basilisk. Gun assembly is closer to the rear with armored skirts that replace the railing. Looks more armored.

Special Characters

  • Only Cadian characters within the playtesting list.

New Units

  • New Horus Heresy era tank.
  • Possibly Forge World Destroyer Tank Hunter in the codex.
  • Thunderer
    Thunderer is a cheap Demolisher with just a Demolisher cannon.
  • Destroyer
    Dedicated tank hunter with laser-lance.
    Has a hull down rule which renders it difficult to kill in cover.
  • Imperial Robots
    2 new robots which require an Admech handler/enginseer
  • Knight Paladin
    Between riptide and Wraithknight height.
    Vanquisher cannon and Uber-chainsword
    Can upgrade these to a Punisher Cannon and an Uber-Fist with Inferno Flamers.
  • NEW dog-fighter flyer, is NOT an existing model.

Model Releases

  • Special weapon squads box set.
    Veteran squads box set.
    Heavy Weapon Teams box set.
    Come in boxes of 5 models, and a big variety of equipment.
  • Griffon/Collosus/Medusa artillery box set.
  • Stormtroopers and Veterans released
    Include an assortment of optional extras to build command and penal squads.
  • Heavy Weapon Squad repacked to include a single cadian infantry sprue.
  • Special Weapon Squads  may receive their own box including a new SW sprue
  • Roughriders plastic box.
  • Steel Legion and Mordian plastics.
Source : http://www.talkwargaming.com/2013/12/imperial-guard-rumors-2014.html

jeudi 2 janvier 2014

[40K] Garde Impériale

Voilà, je vais déménager demain et que prendre?
Mon choix s'est posé sur ma Garde qui a été revu il y a quelques temps. Hélas, étant sur mon projet Inquisitor et Space Marine, je n'ai pas commencé la peinture. C'est donc une bonne occasion, de partir avec juste cette armée et mes peintures pour achever le travail.

Étant donné que je veux réalisé un camouflage urbain, je me suis renseigné sur ce qui se faisait. Sur le forum "Tactica Imperialis", je suis tombé sur ça :
Même si je ne sais pas encore quel schéma je vais suivre, je trouve ce camouflage numérique plutôt efficace. Pour les surface plus grande, chars par exemple, on parle souvent de réaliser le motif avec du scotch puis un passage à l'aérographe ou pistolet à peinture de GW. Certains utilisent des pochoirs fait maison. A voir.